All-Purpose: Strong against Close-Combat, Weak against Artillery.The above-mentioned types also have a Rock-Paper-Scissors relationship between them in which each has a specific type that they are strong or weak against. As their designation implies, they excel in melee combat most of them can perform a 3-stage combo attack with correctly timed button presses. Moreover, they can only equip low-power projectile-based weaponry. Close-Combat units are agile, but at the cost of severely low armor and overall durability.Some have a high-res snipe view zoom scope and a more powerful radar. ![]() Most units have either powerful cannons or rifles (sometimes both) but majority of them cannot perform melee attacks.
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